In plenty of ways the Crystal Palace resembles the Mystical Ninja series. Not a lot game structure but its infusion of RPG elements. An action platformer you can choose of three different gems at the beginning that will boost your health, assault, or leaping skill, although these will become irrelevant early on. The money dropped by enemies can be used in the shops run by intrepid reporter Kim. Here you can purchase plenty of items, such as additional health, a dog whistle, additional lives, & leaping shoes. Our plucky shop owner will also tell you of boss tactics by news reports on the TV. Accompanying you through the levels is Zap, who can be called on at anytime. Zap will assault enemies & also collect loose coins but has his own life bar. The huge varieties of items & weapons along with Zap are needed to battle the hordes of enemies you'll face since the game puts up a respectable challenge.
Conquest of the Crystal Palace was released by Asmik (there is a publisher I haven't thought of in years.) in 1990. Developed by Quest, the future creators of the Ogre Battle & Final Fantasy Tactics series, this is as far away from those games as feasible. You play as Farron, a denizen of the Crystal Palace which has now become overrun by demons lead by Zarras. Together with your trusty dog Zap by your side it is now your job to defeat him & restore peace to the kingdom. Although set in feudal times the game is an fascinating pastiche of modern day elements, such as TV reports. That blatant disregard for history serves the game well as it incorporates plenty of elements from different genres all in a well crafted package.
Conquest of the Crystal Palace was released by Asmik (there is a publisher I haven't thought of in years.) in 1990. Developed by Quest, the future creators of the Ogre Battle & Final Fantasy Tactics series, this is as far away from those games as feasible. You play as Farron, a denizen of the Crystal Palace which has now become overrun by demons lead by Zarras. Together with your trusty dog Zap by your side it is now your job to defeat him & restore peace to the kingdom. Although set in feudal times the game is an fascinating pastiche of modern day elements, such as TV reports. That blatant disregard for history serves the game well as it incorporates plenty of elements from different genres all in a well crafted package.
The rank and file enemies pose small threat and serve as small over walking money bags. The platforming involved in navigating the levels is where they will trip you up, as the popular 8-bit tactic of enemies knocking you back in to instant death pits is here in full force. The major difficulty spikes occur in the work of boss fights and after level three, where the game becomes bat shit insane and throws everything and the kitchen sink at you in a desperate plea to introduce you to the game over screen. Assuaging the pains the latter half of the game puts you through; the production values are stellar, with excellent graphics and a excellent score. The giant bosses in the second half of the game occupy half the screen actual estate and are a visual treat. The setting of the game wasn't all common in the 8-bit period so the distinctly Japanese terrain and graphic design helped the game stand out from its contemporaries. The Japanese inspired music fits the tone and period of the game well and never become repetitious.