Selasa, 09 Agustus 2011

Metro 2033 Review

Metro 2033 is based off a novel written by Russian author Dimitry Glukhovsky. I never read the novel as to which this videogame is based off. I can tell you this however, it must be depressing, scary book. Metro 2033 released March of last year. This atmospheric videogame was developed by 4A Games & published by THQ. Metro 2033 is a atmospheric horror first person shooter driven by a nice story. It also has some strong weaknesses as well.

Artyom is Metro 2033's protagonist & a regular man who is thrusted in to the story by a Ranger named Hunter. Hunter needs Artyom to relay an important message to Polis Station. Hunter tells Artyom a message about the Dark Ones. Dark Ones are the names of the monsters you fight against in Metro 2033. Anyways, Artyom must travel through risky underground subway stations as well face the harsh brutal outside terrain of post apocalyptic Moscow. All of the latter while trying not to be killed by waring factions, monsters, demons & bandits you encounter along the way.
Metro 2033 is over a year elderly now. The textures & effects are lovely. The gun models are highly detailed as well. Sometimes people sometimes all look similar & their eyes are kinda odd looking. The characters models needs work as well as the animations. The lighting is lovely thinking about much of the gameplay is centered around light & darkness. Overall the game is average visually.

Metro 2033's story is lovely. This is a narrative driven fps. You must interact with characters for story driven knowledge. Cutscenes & narration also conveys Metro's story. Artyom doesn't talk in Metro 2033. But that doesn't cease the story from moving at a first rate progression. Artyom also has powerful thought provoking nightmares that are interactive. The dreams gives you the player insight in to the mind of Artyom.

Sound design was nice in Metro 2033. The music added a depressing atmosphere. The voice acting was nice & every character had actual strong Russian accents. The creepy sounds like kid's giggling, ghosts & nearby monsters created anxiety while I ventured in to Metros dark underground subways. I liked the general sound design in this game. It helped in making a depressing atmosphere.

Metro 2033 is a standard first person shooter. The issue is, the shooting & controls felt outdated & clunky. The hit detection was bad. The AI was wicked with enemies as well your comrades. You could kill a monster with throwing knife but it takes at least shots from a shotgun point blank range to kill it. The general shooting is unbalanced & felt outdated.

The guns all felt inaccurate. From handguns to shotguns nothing felt right. You had a few different enemies to kill like bandits, demons, flying monsters, gorilla monsters etc. The missions were actually lovely. Some were stealth & infiltrate style missions. The gameplay missions were varied with lots of exploration & looting involved. Looting helped keep ammo in my gun. Some on rails sequences are present in Metro 2033 but they were all much ruined by the bad gun accuracy issues.

Metro 2033's main kind of money is centered around a special military ammo. With the special ammo you can buy items, guns, health packs & grenades. I happened to run out of ammo a few times in the work of my playthrough. I did play the game on simple mode. Metro 2033 is not noob friendly. You require to press lots of buttons to play this game. When your flashlight runs out, you require to make use of a cranking tool to recharge it. To view your mission objectives you require to press select & another button to view the compass. Everytime you get near radiation or go outside, you must put your radiation protective mask. The mask can break in the event you get hit lots of times causing you to replace it.

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